So, feel free to play with a HOTAS you crazy diamonds, but don’t be afraid to try out the other control methods if you find yourself having a rough time with your stick and throttle. Much different than pulling off barrel rolls, corkscrew loops, or an Immelmann, like in old-school in-atmosphere dogfighting.” To defeat ES2-baddies in space, combat is more about 360° two-axis precision aiming and dodging enemy fire by swift two-axis strafing as well as quick-boosting to get out of the fire zone and then turning on a dime to counter-attack. Since players can pilot their ships nimbly across every axis a HOTAS setup isn’t considered optimal.įor those who don’t believe me when I say Everspace 2 is best played on anything other than a HOTAS configuration, here’s what Rockfish Games had to say on the matter over on Steam: “While this should be solid enough for Early Access (but not the final product!), joystick pilots should bear in mind that piloting a starfighter in EVERSPACE 2 is more like flying an agile assault chopper than a supersonic jet fighter. For us older nerds out there think of Descent and you’ll have the right idea. This has to do with how flight in Everspace 2 works: it’s less a traditional space-sim and more an arcadey six-degrees of freedom (6DoF) shooter. ROCKFISH Games has baked full HOTAS support into Everspace 2, but they don’t recommend using one to play their game. Everspace 2 has full HOTAS support, but ROCKFISH recommends you use a different control method. While I can understand why ROCKFISH is not supporting VR in Everspace 2 and agree with their argument (low player participation), I can’t help but wish Everspace 2 supported VR, especially as VR Gaming is more affordable and vastly more popular than when the original Everspace released. It would have been easy for ROCKFISH Games to push HOTAS support off until Everspace 2 was closer to launch, but they instead opted to implement native support for them right out of the Early Access gate. The good ole’ “hands of throttle and stick” joysticks are harder to find these days, and they don’t feel great to use in every space-sim out there. Everspace 2 may be the latest spaceship shooter to enter the market, but that doesn’t necessarily mean HOTAS support was going to be available on day one. I’m joking I hope this piece gives everyone a better understanding of who we are as a 100 self-funded, veteran indie team from Germany with a rollercoaster ride history, going all-in with an eight-digit dev budget for EVERSPACE 2.
0 Comments
Leave a Reply. |